After receiving an email from Clare and Isa today, I found out that my objects were to big and stopped other people from building. I had no idea it would be able to effect others around me because I thought the platform we were given to build has its own limits so it wouldn’t effect others from building but that wasn’t the case. Ive emailed them both to mark my work and then found something online that could help my build a lot so I quickly jumped into second life to apply it.
It was a simple piece of script that I needed to enter in to finalize the purpose of my build to allow avatars to get information about the organs. I added the script so that the avatars with be given a link to a website to learn more. It is very simple but I had run out of time to complete what I had set out to do and with the complications of the sizes effecting others I needed to get it working ASAP so it could be marked.
After searching for awhile online to figure out how to change the land impact of some of my mesh objects, i found out there was little I could do without going back into sculptris and blender to re-size all my objects. Due to the fact each of my mesh have so many polygons that make up the mesh I couldn’t do much at all. I tried going back into second life to give my objects a more detailed once over and I met Isa there. He said each of the objects were to large so I needed to scale them down but not enough to compromise my builds look. The good thing was that after I had scaled each one down it made the build look better because you could see each organ in full from the platforms provided but before you could only see some of each of them because they were so big.
I hope I haven’t truly effected anyone’s builds by having this happen. I just didn’t know it was happening and due to the fact know one else had tried to achieve this before I had know one to talk to about it. Fingers crossed I have completed everything asked of me in the assignment and that I haven’t stopped anyone else’s learning.
The process of learning new things and making them into real objects with second life has been challenging but great to see I can achieve them. My main goal was to make a build that could be educational and immersive and I think I have the immersive side of the build done quite well with the textures of the blood shining etc but the educational side of things was hard for me to achieve. I wanted the avatars to be able to click an object and receive a file that had information within it but I couldn’t figure out how to do this so I have set the objects up to send the avatar to a link containing that information.
Overall this has been one of most enjoyed classes, its not often you get to combine your creative side with I.T. I had a lot of big learning curves while creating this build and there is still so much more I have to learn but I am going to carry on with second life and 3d mesh building even after this class has been completed because I can see virtual environments becoming a massive part of new technology in the future and I want to see where these skills can take me in the way of job prospects.
I solved all my issues I had with my textures. I had to take them out of the unity file that i had downloaded import it into a Pdf file then copy and past each image one by one so that I could save them as an image file. Sadly putting a texture on a mesh item within second life makes the texture stretch across every angle and start the texture again meaning the texture is unrecognizable.
Once I had the textures on the mesh the best I could then i started the build around the mesh to create a box to in case the project completely. I placed a simple box prim and hollowed out the center to do this. Now that I can covered my whole project it meant I wasn’t able to enter the build with ease so I created a teleport both outside and inside to enter and exit. Rezing my torso I built and entering a script within it that will allow a user to right click and select teleport. Sadly I didn’t work with other avatars other then me so I had to edit it once again. I added a extra script to the heart object within my build so that when a avatar clicks on it, it would grow in size and decrease in size like it was beating. I wanted to enter a timer to it so it would beat on its own and have a sound effect entered but I could get it working properly with the script or get a sound file that would allow me to upload it in.
I created a walkway throughout the build with simple prims so the avatars can explore the insides of the build with viewing platforms as well. Each platform was giving floating images of how the organs look within a real body so that the avatars get a sense of where they are. I was planning on entering a script that allows the users to click on them and receive information about the organ. Sadly I didn’t get to this due to other classes getting ahead of me and my time management.
I have applied textures to each of the walkway prims so that it looks like the inside of a human body, with blood and shinning colours. I would’ve liked to do so much more work within this build I have run out of time. Overall the build looks good and I have put a lot of time into the way I wanted it to be. The biggest downside is that I haven’t put the information within the objects to really complete it. I hope others enjoy exploring my build and hope it gives them a sense of the way our organs sit within our bodies.
I was looking into how I can make my build be immersible but with reducing the amount of complicated sculpts and Clare gave me the great idea to allow the avatars to enter the body. At first I was going to make a full torso outside of the organs and allow avatars to just walk straight through the front and inside the body but using sculpts means i wont be able to achieve this very easily. Clare suggested that I just allow avatars to teleport inside the body and that would solve a lot of my problems. I have now created a 3d torso in Sculptris and imported it inside second life. The next step I will need to achieve will be trying to make a shell to contain the organs and creating walk ways to let the avatars walk up the inside and view each of the organs.
Im still dealing with some serious problems to do with rendering my sculpts within second life, applying my textures to my sculpts and also being able to make my build just look the way I had envisioned it. Sadly I am running out of time to get this assignment in and I might need to compromise with some of my ideas to actually get this completed on time.
After creating the basic 3d sculpts I need for my build the next thing I needed to get were organic textures to make them more life-like. I found an amazing texture pack on the Unity 3d app store that I had to purchase myself but it came with a full selection of different types of blood, flesh and gory textures. Once I had purchased it, I found that I couldn’t open it without downloading unity itself and once I had downloaded it and opened it up I could export the files out of unity into the correct file type I needed. Due to the textures all being in a .Tiff File type and Second life cant take that file type I hit a wall. Ive tried all sorts of exporting from unity but they still stay linked to Unity.
Ive spent countless hours searching how I can get these textures in the right file format and asked many people about it but not many people no how because they haven’t tried anything like this before. hopefully if I put a question on the Unity forum I will be able to get some answers but if not im going to have to find other textures I can use. It will be a real shame not to use the unity textures but if I run out of options im going to have to resort to that.
Building in second life wasn’t an option for me after I tried countless times to create something as difficult as building lungs. Anything organic is extremely difficult to build within second life so I decided to create them within a 3d sculpting program called Sculptris. By doing this I will be able to create exactly what I want and have some good detail on them, I will then import the meshes created into second life as normal objects.
I have Created my stomach, Liver and lungs within Sculptris and they have turned out great, the only set back is I cannot import a file type of .obj into second life. After doing some research online about how to import into second life I discovered that I will need to import the .obj files into another 3d sculpting program named blender to export them once again into a .dae file. By doing this my sculpted files can now be imported into Second life.
I was able to import the files into second life but I needed to research how to put them in without the detail resolution being to high, otherwise I the object would be to large for me to place onto my build platform. Once I asked Clare for some $L (Currency within Second life) I was able to import each sculpt into second life and play around with the setting to get them just right. I had one problem with my lungs unfortunately, I lowered the resolution because my lungs were to large but because it was lowered, there were parts missing from the build. I think the problem with this was that it had to much detail in the first stage of sculpting so I might have to go back and recreate a simplified version of them to make them work.
This week I started creating my first organ that will be apart of the main build. The Heart took me at least 2 hours to try and get the way I wanted it to look. Using sketches I had draw of anatomically correct organs I was able to recreate the heart to the best of my ability using only basic modified prims e.g. Spheres and cylinders. Using prims that have edged sides was out of the question to make sure the organs have the most realistic and lifelike forms.
Each cylinder and sphere took its own type of modifying to make sure they didnt over lap and look non-realistic. Hopefully having once this has been textured and scaled to fit the rest of my build I will be able to put a script on it to create a “pumping” motion like a real heart would.
I Started my second set of organs as swell, The Lungs. They were extremely difficult to create and after a lot of basic prim modifying and trying to make them look realistic as possible I came to the conclusion that each I wasnt going to be able to create what I wanted within second life. I have now started my build within a program named Sculptris. Sculptris is a 3d modeling program that will allow me to import my builds from there into Sculptris. The only catch is that I need to download another program called blender to import my build into so that I can change the file type and be able to import it into second life.
The final assessment allows us to express what we have learned within Multi-User Virtual Environment’s and I have chosen a build of the human torso and its internal organs. I understand this will be a highly time intensive build but I feel like I will be able to achieve this.
Overall my main goal is to present an experience to other users through interactive objects, Textures and lighting, effects and if time even scripts. Hopefully by doing this I will be able to have other second life viewers interested and engaged within my build.
Creating this specific build I hope to give an educational 3d experience to second life users of the insides of a human body that has information about how they work together to make our body function as you walk around. I will start by building each individual organ focusing on the Heart, Lungs, Liver and stomach first, then creating the shell of the body’s skin around them. Once they have been placed correctly I will focus on the textures, scale, lighting and scripts if I have time and space. The Shell of this body will have a stairs case all the way up the inside of the body with platforms allowing the users to interact with the organs and gain information.
Building the heart
Having a learning goal is important to help you realize what you are aiming for. I hope to learn a lot from this build especially the way you scale objects to allow avatars to enter the body and walk around the insides while maintaining a full view of each organs position. Also Lighting within this built will have to be organic in a sense because I can’t just put bright glowing objects throughout the inside of the body taking away from the users experience.
Over all having the build look life like enough for second life will be my biggest challenge but I expect to spend a lot of time of this build so I will be trying to experiment with what I have learned within class and online tutorials to learn how to make it look the best it can be in all aspects.